2017-01-12 UI proof of concept


Now: more updates!

This is a mockup of the HUD I'm working on, this still looks early, artwork needs to be polished

Mechanism:

  • Those 4 blocks contains the power-ups the player has collected so far, those power-ups are interchangeable and those give different properties for the matter (TBD)
  • That circle should look more like the matter ball itself, it tells if the device is getting overloaded (if you use it too much, it can explode)
  • The big sky-blue bar is the life bar
  • The little bar below previous one is the matter overload bar, another mechanism to tell that too much matter is being used

Get Matter

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